9/1/2023 0 Comments Super fighters 2 games![]() ![]() ![]() ![]() ) F-111 was not used as a "long range bomber". ( btw, F-15E is NOT built for air combat: She kepts many of the Eacle C capabilities, but she's not as good as average air-to-air eagles on that respect, specially in dogfight, as she losses manouverability and turn rate due to heavier and sturdier fuselage, and other structural mods. Thus, I think the European Doctrine should hold and advantage on this category: perhaps shorter reactions times or something like that. Jaguar could replace Harrier as Level 1 Strike fighter for the Europeans then Also, while both A-10 and Su-25 can operate from very poorly prepared, close-to-the-front airtrips, nobody could beat the Harrier in reaction times, as they can operate literally out of anywhere. And that they did, both in the Falklands/Malvinas as in Desert Storm, and in many other scenarios. Ideal choice would be -of course- the Harrier, as that's what Harriers were supposed to provide: CAS. Tornado IDS, however, would not be on this category: She is an interdiction bomber/strike fighter, just as F-111/F-15E and Su-24/Su-34 are.Įuropean choice for such a plane could very well be something like the SEPECAT Jaguar. This could also be made into a one-tier only aircraft category, as their use would be extremely limited ( basically, they suck on air-to-air, big time, and they are not good for any attack role outside their very specific spectrum) All of this in order to simulate the mission they perform, wich is basically to act as airborne artillery for troops on the ground. One way to simulate this could be by giving them short-range ( as in real life) and perhaps shorter reaction times, ex. Wich could be made not-so effective against other ground targets apart from radars/ air defenses, BUT capable of disturbing enemy detection systems ( "jamming") just as their real-world counterparts do.Ībout Air-to-Ground or ( just a bit more picky) "Close Air Support" planes could be, most definitly, A-10 and Su-25, and this are two designs many players would LOVE to see in action, including myself. However, not being one of then, I got to say, using Special Forces for this ( and some other) task looks extremly unrealistic to me.Ī dedicated "WIld Weasel"/SEAD class would be a nice adition: Perhaps a one-tier only class as Stealth fighters are.Įxpensive, not easy to develop, highly specialized planes. I understand experienced players have a lot of ( already proven) tactics in order to defeat air defenses. Tier 3 – F-15E Strike Eagle (Up the Air to Air on this as this plane is designed for air to air combat)į-35C Lightning II – add carrier based landing as special for Western Doctrine and bring in the Harrier (as the first naval Strike fighter) Drop the F-111 Ardvark as this is more of a long range bomber, reassign the F-4 to be more appropriately used outside the U.S.A. To keep it balanced set the range around 600, more than helicopters but less than the other aircraft.Īlso would like to see the Western Doctrine aircraft taken on their roles more appropriately. Would serve as a combo of the gunship and attack choppers perhaps leaning more towards the attack side (better against armor). The Air Ground Support would be similar to Helicopters but would be more resilent to enemy aircraft. Western - A-10 Thunderbolt aka Warthog aka Hog Would like to create a new class of aircraft - Assault or Air Ground Support this class would be a one plane per doctrine class, much like the stealth fighters, but if wanted could be leveled like the Naval aircraft.
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